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- 18-Apr-88 06:45:13-PDT,28145;000000000000
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- Date: Mon, 18 Apr 88 09:21 EDT
- From: Jeffrey Shulman <SHULMAN@sdr.slb.com>
- Subject: Usenet Mac Digest V4 #50
- To: usenet-mac@RELAY.CS.NET, PIERCE%HDS@sdr.slb.com
- X-VMS-To: in%"usenet-mac@relay.cs.net",in%"PIERCE%HDS@SDR.SLB.COM"
-
- Date: Mon 18 Apr 88 09:20:48-GMT
- From: Jeff Shulman <SHULMAN@SDR>
- Subject: Usenet Mac Digest V4 #50
- To: Usenet-List: ;
- Message-ID: <577358448.0.SHULMAN@SDR>
- Mail-System-Version: <VAX-MM(218)+TOPSLIB(129)@SDR>
-
- Usenet Mac Digest Saturday, April 16, 1988 Volume 4 : Issue 50
-
- Today's Topics:
- Re: Applecolor Monitor Jitters
- Re: New MF features (ApplicationMenu)
- Mac <-> Autocad
- Re: Universe, Universe II, and Breach
- Haunted hard disk (really tape backup peculiarity)
- Choosing closest-color-by-blending
- DAHandler and memory management
- MPW C bug, again!
- Re: Time Zone trouble...
- Re: What hard disks does A/UX support
- Re: Choosing closest-color-by-blending
- Re: Picking a Debugger
- Re: Floppies (made in the USA) (look for the union label)
- Vaccine seems disabled (BY A VIRUS?)
- TAMIL FONTS, anyone ?
-
- ----------------------------------------------------------------------
-
- From: stevel@eleazar.Dartmouth.EDU (Steve Ligett)
- Subject: Re: Applecolor Monitor Jitters
- Date: 7 Apr 88 13:25:12 GMT
- Organization: Dartmouth College, Hanover, NH
-
- Apple distributed a note about this to dealers (via AppleLink), it's
- titled "SERVICE NOTICE MACINTOSH II RGB SHIMMER" and dated 3/1/88.
-
- It points the tech to his/her technical procedures for adjusting the
- monitor, and mentions that replacement of the monitor logic board may be
- required.
-
- Also --
-
- "Affected Units
-
- Most of the units that exhibit shimmering should be corrected during the
- 90-day warranty period. However, if the customer's unit is past the
- warranty period, Apple is offering a repair extension program that will
- reimburse the cost of adjusting the monitor. The affected units are
- within the serial number range listed below and are date-stamped on the
- rear of the cover of the High-Res RGB Monitor 'July, August or September
- 1987'
-
- M0401 5015941 or below
- M0401Z 5002301 or below
- M0110PA 5019901 or below
- M0401X 5000601 or below"
-
- --
- Steve Ligett steve.ligett@dartmouth.edu or
- (decvax harvard ihnp4 linus)!dartvax!steve.ligett
-
-
- ------------------------------
-
- From: t-jacobs@utah-cs.UUCP (Tony Jacobs)
- Subject: Re: New MF features (ApplicationMenu)
- Date: 8 Apr 88 15:14:39 GMT
- Organization: University of Utah ME Dept
-
- ApplMenu has one problem, when you hold down the command key you can
- click anywhere in the menu to access it. This is a conflict with
- Hypercard! You cannot access the protection mechanisms because you need
- to hold down the command key to do it!!!
-
- I would like to see an addition to ApplMenu that allows you to quit
- programs without having to go to them first. Something like holding down
- the shift key when selecting the application from the ApplMenu. The
- reasons for this are that often I have to go quit an application in
- order to open up another one. When you quit an application it will then
- go to some other application in the list. If this happens to be one
- with a complex window it has to draw it may take a lone time to update
- it and thus it slow down the process of opening up the new application.
- Perhaps adding the ability to quit from the ApplMenu won't take you back
- to the Finder or where ever you were last but it would help if it did.
- --
- Tony Jacobs * Center for Engineering Design * U of U * t-jacobs@ced.utah.edu
-
-
- ------------------------------
-
- From: milo@ndmath.UUCP (Greg Corson)
- Subject: Mac <-> Autocad
- Date: 7 Apr 88 00:36:58 GMT
- Organization: Math. Dept., Univ. of Notre Dame
-
- Anyone know of any drawing packages for the Mac that can write output
- usable by Autocad? I don't need full autocad functionality, even
- something as simple as Mac-Draw would be ok. I just need Autocad
- compatable output.
-
- The use is to do quick sketches of simple electrical wireing or physical
- cabinet layouts which will then be transfered to our professional
- drafting people and their full blown Autocad system for cleanup and
- plotting.
-
- Please reply via USENET mail if possible...I can't always get in to read
- this newsgroup.
- --
- Greg Corson
- 19141 Summers Drive
- South Bend, IN 46637
- (219) 277-5306 (weekdays till 6 PM eastern)
- {pur-ee,rutgers,uunet}!iuvax!ndmath!milo
-
-
-
- ------------------------------
-
- From: pem@cadnetix.COM (Paul Meyer)
- Subject: Re: Universe, Universe II, and Breach
- Date: 8 Apr 88 19:34:50 GMT
- Organization: Cadnetix Corp., Boulder, CO
-
- I now own Universe for the Apple ][, Universe II for the Mac, and
- Breach for the Mac.
-
- First, comments on the Universes: both of these games have good ideas
- and interesting plots and mechanics--you travel around in your starship,
- combining trade, mining, and orbital piracy in some combination to keep
- yourself financially solvent while involved in your real task. In both
- games the starship simulation is good enough to hold your interest even
- without the added quest--especially in U1 where you are trying to pay
- off the mortgage on your ship.
- Now for the bad news: in both cases the implementation has problems.
- In Universe 1 I never even SAW the quest because the game-time counter
- NEVER INCREMENTED. I wandered around trading and getting a better and
- better ship, but I NEVER GOT ANY VIDCOMM MESSAGES OR ANY OTHER CLUES.
- My old Apple ][+ died before I got to the stage of just looking around
- all the out-of-the-way start systems for the Booster.
- My complaint about U2 is not as basic, but is even more fatal: from the
- behavior of the code and the fact that the resource management mechanism
- of the Mac is NOT EVEN USED beyond what is necessary to load executable
- code segments, it is clear that U2 wasn't designed to be easily
- portable, IT WAS DESIGNED TO NOT NEED PORTING AT ALL. It seems to have
- been developed in UCSD Pascal for a "generic" environment, with no
- effort at all given to making use of different machines' strengths and
- avoiding their weaknesses. As a result, it runs SLOW, SLOW, SLOW on the
- Mac. Different modes are entered, not by loading a new segment and
- continuing, but by chaining to a new executable, re-initializing the
- entire OS each time. The menus are not drawn by loading a resource, but
- by individually adding each menu title and item. As a result it takes
- many seconds to switch from, say, the main menu to the navigation
- section.
- Thus, even though the plot was thickening and I was really interested
- in the quest, I quit playing the game. I really wanted to go out and
- capture a Dagger-class marauder, but I couldn't stand the idea of
- playing for a half-hour or more just to move from one planet to the
- next. I got very tired of not having the keyboard shortcuts for the
- menu items the way I wanted them and not being able to change the
- resources to fix it. I gave up, not because I didn't like the game, but
- because I couldn't get to it through all the poor implementation.
-
- I recently overcame this bad experience enough to buy Omnitrend's
- newest Mac product, Breach. This is a very different game, a tactical
- game of science fiction commando action. After ten or so hours of
- playing it, I still like it. I was frustrated at the lack of any
- keyboard shortcuts, but this was a minor thing because the main part of
- the game is so mouse-driven. (The menus are used only for administrivia
- like saving and restoring games...of course, I'd like to be able to type
- command-O <filename> instead of pulling down a menu, moving my hand to
- the keyboard, then typing <filename>.) The use of the Mac operating
- system is more sophisticated, but not perfect. The only remaining
- artifact of overportability is in the size of scenarios: there are
- absolute, and far too small, limits on the numbers of opponents and
- objects (which include all your soldiers' equipment except their guns,
- as well as all prisoners to be rescued and all datapacks to be
- recovered).
- The documentation also suffers from overportability in one annoying
- respect: like games such as recent Ultimas and the Bard's Tales, the
- manual is non-system-specific. Unlike the others I mention, the
- machine-specific stuff is NOT included on a separate reference card--it
- is simply omitted. This means there are NO SCREEN PICTURES and NO
- DIAGRAMS OF WHAT TERRAIN TYPES AND OBJECTS LOOK LIKE. Playing the third
- scenario that comes with the game, I found myself trying to pick up
- every piece of machinery on the map because I didn't know what a
- datapack looked like (though once I'd found one I understood it
- immediately--it looked like a disk).
- One of the best things about Breach is the Scenario Builder--after
- you've played some of their canned scenarios, you can begin creating and
- trading your own. This is where the limits on opponents and objects get
- irritating. I started a medium-sized scenario, based on a situation in
- a popular SF book already treated in a wargame. I laid out most of the
- terrain and enemy base, and went back to put in the guards and base
- population. Oops, more than 40 enemies already! I hadn't even gotten
- to where 2/3 of the prisoners were to be! I laid out the soldier's
- starting equipment and started placing some supplies to be raided from
- the enemy base, and oops, more than 30 objects at the point where I
- started to place the first third of the prisoners! D**n!
-
- Overall recommendations:
- Universe: (if it's still available)
- game: 7/10; Apple implementation: 7/10
-
- Universe II:
- game: 8/10; Mac implementation: 3/10
-
- Breach:
- game: 8/10; Mac implementation: 9/10
- --
- Paul Meyer pem@cadnetix.COM
- Cadnetix Corp.
- 5775 Central Ave. {uunet,boulder}!cadnetix!pem
- Boulder, CO 80301 (303)444-8075x244
-
-
- ------------------------------
-
- From: freeman@spar.SPAR.SLB.COM (Jay Freeman)
- Subject: Haunted hard disk (really tape backup peculiarity)
- Date: 9 Apr 88 00:33:53 GMT
- Organization: SPAR - Schlumberger Palo Alto Research
-
-
- I have found an apparant peculiarity of the tape backup software that
- comes with the Apple 40SC Tape Backup system, knowledge of which might
- save users a little time and a few tape cartridges. (I hope I have this
- one figured out, perhaps some Apple net-watcher will correct me if I am
- wrong.)
-
- Briefly, I think that the "Backup Volume" command backs up entire tracks
- at a time, and either (a) (of course!) backs up every track that has
- undeleted data in any sector (even if most of the track is full of
- deleted data) or (b) backs up every track from track 0 up to and
- including the highest-numbered track that has any undeleted data in any
- sector (even if some tracks in between contain nothing but deleted
- data).
-
- The impact here is that if your undeleted files are scattered around on
- your hard disc (for example, if you have just deleted several megabytes
- of temporary files), the "Backup Volume" command will write to tape many
- more bits than there is valid data on your disk; thereby taking more
- time and perhaps using more tape cartridges than would otherwise be
- necessary.
-
- The work-around is to do a complete "Backup Files", reformat the hard
- disk, and then "Restore Files".
-
- My evidence for this phenomenon comes from my Mac II, which has an
- (Apple) 80 MByte internal hard disc and the (Apple) 40SC Tape Backup
- unit. Recently, with only 30 MBytes on the disc (as attested by "Get
- Info"), I found that the tape backup software insisted on using two
- cartridges for a volume backup. The cartridges are supposed to be 38.5
- MBytes, so that was puzzling, the moreso because I had just done a
- complete files backup to one cartridge with no problem. After trying
- various interim hacks (reboot, rebuild desktop) to no avail, I decided
- to reformat and restore the files. I thought it would be wise to make an
- extra file backup before reformatting, and I did so using the same
- cartridge that was not big enough for a volume backup -- even more
- puzzling. But after reformatting and restoring files, the volume backup
- went onto one cartridge with no problem. Furthermore, the amount of
- time for the volume backup decreased to about 32 minutes (roughly right
- for 30 MBytes), whereas before the software had interrupted the backup
- and asked for a new cartridge after 38 minutes, when the backup was only
- about 95 percent complete.
-
- I had indeed just deleted many megabytes from my file system. Based on
- the speed of the volume backup, I conjecture it is a track-based backup,
- and the hypothesis given at the start of this item follows. (It's
- really just conjecture.) (Incidentally, that's not a bad way for a
- volume backup program to run; this posting is not a bug report, just a
- description of an undocumented behavior.)
-
- Anyhow, it looks as if occasional reformat/restore will speed up volume
- backups. Perhaps one of the commercial utilities that groups all of a
- file's blocks close together on disk would do as well.
-
- Other details: I was running system 5.0 (ordinary finder -- not
- multifinder), had recently reformatted the disk (for other reasons) with
- <forgot name> version 1.5, that came with system 5.0, and was running
- version 1.1 of the tape backup software. I was running the tape backup
- software off a floppy disc, with that floppy as the system disc, so both
- the file and volume backup were indeed backing up the entire hard disc.
- (File backup won't back up open files, like the active system file and
- the tape backup program itself.)
-
- As for the "haunted hard disc" header, well, obviously, any
- manifestation of the previous existence of a deleted file is a ghost,
- and obviously, a hard disk full of ghosts is haunted. Right? Right!
- :-)
-
-
- -- Jay Freeman
-
- <canonical disclaimer, these are my opinions only>
-
-
- ------------------------------
-
- From: dplatt@coherent.com (Dave Platt)
- Subject: Choosing closest-color-by-blending
- Date: 8 Apr 88 22:03:27 GMT
- Organization: Coherent Thought Inc., Palo Alto CA
-
- Howdy. I'm not sure whether this question is going to fall into the "10
- standard beginners' questions that arise every two months" category
- that's been getting so much discussion in comp.graphics... but what the
- heck, I'll ask it anyhow.
-
- Background
-
- I'm working on a Mac II application that draws on the screen in color.
- Currently, the colors are program-specified, but I plan to add a Color
- Picker routine to permit the user to choose any of the colors supported
- by Color QuickDraw. The underlying color specifications are 48-bit
- (R,G,B) triplets, with each value being specified to 16 bits precision;
- the actual video card supports only 8 bits of precision per color plane,
- I believe.
-
- I'd like to be able to generate reasonably-accurate hardcopy printouts
- of the screen, using an ImageWriter II with a color ribbon. The IW II
- supports the old-style Macintosh color model (8 specific colors,
- including black and white), but the printer driver doesn't know how to
- map Color QuickDraw 48-bit color specifications into the 8-color model.
-
- In the images that I'm generating (Mandelbrot fractal zooms), there are
- some fairly large areas of uniform color. I'd like to use a
- color-dithering technique in these areas... printing pixels of different
- colors (chosen from those available on the ribbon) so that the overall
- color of the area matches the color chosen by the user as closely as is
- practical. The Mac II's Color QuickDraw supports a technique like this
- for drawing within a color window; one supplies an (R,G,B) color as
- input, and receives in return a colored "brush" (a pattern of 8*8
- pixels). Within the "brush", each 2*2 square of pixels can combine up
- to 4 of the colors available in the window's color table, with the
- "average" color falling reasonably close to the (R,G,B) input color.
-
- Unfortunately, this capability necessitates that one have a window
- available whose color table contains only those colors actually
- available for drawing. Printing isn't performed via a color window...
- it uses an old-style 1-bit-deep GrafPort, and the Color QuickDraw
- routines won't work with it. So, I'll need to construct such a colored
- brush myself.
-
- The Problem
-
- Given a color palette of N colors, each of whose (R,G,B) values are
- known to a reasonable precision, select a group of 4 of those N colors,
- such that the average of these 4 colors' (R,G,B) values falls close to a
- specified (R',G',B') color.
-
- Techniques
-
- Apple's documentation doesn't go into any great detail about the
- algorithm that Color QuickDraw uses to make its choice of colors. Apple
- does state that the algorithm was chosen for speed and reasonable
- accuracy, and may not always produce the closest match to the desired
- color. I've read a report that the algorithm sometimes doesn't even
- product an exact match when the desired color is one that happens to be
- in the window's color table... the brush-maker constructs a two-color
- brush rather than returning a solid brush of the desired color.
-
- I have a vague suspicion that finding the closest/best match may be a
- "difficult" problem: similar to the knapsack problem, and thus
- NP-complete. I'd rather not put an exponential-time algorithm in the
- critical path of my code!
-
- So... what approaches might I use to construct these colored brushes in
- a way that will result in a reasonably close match between the desired
- color and a mix of those available, and which won't chew up gobs of
- processor time?
-
- [Of course, one could make a good case that even an expensive brush-
- blending phase will be a relatively small task compared with
- generating a full-screen Mandelbrot image]
-
- Thanks in advance for any suggestions, pointers to good references, etc.
- that any of you can make! And, apologies if this turns out to be a
- "bonehead Graphics-for-Gradeschoolers" problem that has been discussed
- aleph-null times before.
-
- --
- Dave Platt VOICE: (415) 493-8805
- USNAIL: Coherent Thought Inc. 3350 West Bayshore #205 Palo Alto CA 94303
- UUCP: ...!{ames,sun,uunet}!coherent!dplatt DOMAIN: dplatt@coherent.com
- INTERNET: coherent!dplatt@ames.arpa, ...@sun.com, ...@uunet.uu.net
-
-
- ------------------------------
-
- From: ranson@crcge1.UUCP (D. Ranson CNET)
- Subject: DAHandler and memory management
- Date: 7 Apr 88 07:05:52 GMT
-
-
- A friend of mine is a DA developper, and is experiencing many
- difficulties with DAs under Multifinder, running in the DAHandler
- partition. The problems seem related to memory management:
- - Cut and paste of large clipboards (4K on a 1M Mac+) is impossible.
- - NewPtr and NewHandle do not always return nil when the memory is not
- available (!).
-
- The same DAs have been tested running in the partition of a simple DA
- shell application (by opening the DA with the option key down). In this
- setup, all memory related problems disappear.
-
- Is this a bug in the DAHandler?
-
- Daniel Ranson
- ...!mcvax!inria!crcge1!ranson
-
-
- ------------------------------
-
- From: larryh@tekgvs.TEK.COM (Larry Hutchinson)
- Subject: MPW C bug, again!
- Date: 8 Apr 88 16:42:58 GMT
- Organization: Tektronix Inc., Beaverton, Or.
-
-
- Just when you thought it was safe to add! An old bug that was
- supposedly fixed in MPW C ver 2.0.2 turns out to have only been wounded.
-
- The following is the shortest program that I have found that exibits the
- problem:
-
-
- main(argc,argv)
- int argc;
- char *argv[];
- {
- double skuz[10];
- double foo=4;
-
- skuz[5]= 2.3;
- skuz[5] += 4*foo; /* this add fails */
-
- printf("skuz= %g\r",skuz[5]);
- }
-
- The value printed is 2.3, which is the symptom of the old bug. It is
- just a little harder to make it appear now.
-
- I am getting a little tired of this bug. Does anyone know when MPW 3.0
- is due out? I am really looking forward to a whole new round of bugs.
- --
- Larry Hutchinson, Tektronix, Inc. PO Box 500, MS 50-383, Beaverton, OR 97077
- UUCP: [uunet|ucbvax|decvax|ihnp4|hplabs]!tektronix!tekgvs!larryh
- ARPA: larryh%tekgvs.TEK.COM@RELAY.CS.NET
- CSNet: larryh@tekgvs.TEK.COM
-
- PS
- No, I haven't reported the bug to Apple.
- (excuse: I don't have a modem and would procrastinate anyway.)
-
-
- ------------------------------
-
- From: vicki@Apple.COM (Vicki Brown)
- Subject: Re: Time Zone trouble...
- Date: 8 Apr 88 20:19:18 GMT
- Organization: Apple Computer Inc, Cupertino, CA
-
- In article <18918@think.UUCP> whitney@think.UUCP (David Whitney) writes:
- >A seperate problem I have is this: now that we are running on Daylight Savings,
- >A/ux reports the time as one hour later than what the Mac says the time is.
- >In order for me to have A/ux tell me accurately that it is 10 am, I must
- >set the mac to 9 am. Why is this?
-
- Why this is, is that the Mac OS has no notion of Daylight savings time,
- while A/UX does. So, from now through October, A/UX will add another
- hour to your time (as shown in the control panel). However, there is a
- way to avoid this muddle.
-
- When you start to boot A/UX, stop sash before the launch. Change the
- GMT bias (in the General dialogue box of the Parameters menu) to be one
- hour less (i.e. -240 for East coast, -420 for Pacific coast). This says
- that the Macintosh time is now one hour closer to GMT (true at this time
- of year). A/UX will not think you have moved closer to GMT, but will add
- the extra hour because it is time for Daylight Savings. You can check
- the date in sash before booting.
-
- Remember to change the GMT bias back again in October. Got it?
-
- - vicki
- --
- Vicki Brown
- A/UX Engineering vicki@apple.com
-
- (all opinions are my own and do not necessarily reflect those of my employer)
-
-
- ------------------------------
-
- From: sas1@sphinx.uchicago.edu (Stuart Schmukler)
- Subject: Re: What hard disks does A/UX support
- Date: 8 Apr 88 23:38:26 GMT
- Organization: U Chicago Computation Center
-
- In article <11024@shemp.CS.UCLA.EDU> dgc@CS.UCLA.EDU (David G. Cantor)
- writes:
- >
- >Can somebody tell me what (non-Apple) hard disks are supported by the
- >current incarnation of A/UX.
-
- I know that we at UofC (and people U. Minn.) have gotten the Rodime's to
- work under A/UX as an A/UX only drive. We have not been able to get a
- Mac OS partition greater than Apple's on the the disk.
-
- I have heard that some-one got a Jasime running.
-
- In prinicple the 'dp' utility can deal with any type of hard drive. The
- problems are:
- Configuring and loading the Eschatology parts of A/UX
- Loading the Eschatology parts of A/UX
- Configuring the Mac partition
- Loading the Mac partition and making sure that the Mac OS respects the
- partition
- (say during Erase Disk)
-
- SaS
-
- PS: Dealing with 'dp' is arcane. If I was clearer on the subject I'd
- write it up. We found that you had to check the System Admin man pages
- and the A/UX device drivers manual.
-
-
- ------------------------------
-
- From: kaufman@polya.STANFORD.EDU (Marc T. Kaufman)
- Subject: Re: Choosing closest-color-by-blending
- Date: 9 Apr 88 02:21:50 GMT
- Organization: Stanford University
-
- Try the following: Draw into an offscreen PixMap, using 8 colors (the
- imagewriter CLUT) in a 4-bit deep Map. While the offscreen device is
- active, let Quickdraw generate the color pixpat, using the CLUT you have
- provided. This should yield 4-bit pixels with one bit each of R,G,B
- (and one bit unused).
-
- Save this PixMap, and scan it to the Imagewriter driver, doing a
- SetForeColor every time the pixel value changes. (grubby, but it
- probably will work).
-
- [I posted this to mac.programmer only, as the comp.graphics people
- probably have a better way :-)]
-
- Marc Kaufman (kaufman@Polya.stanford.edu)
-
-
- ------------------------------
-
- From: dan@Apple.COM (Dan Allen)
- Subject: Re: Picking a Debugger
- Date: 9 Apr 88 18:22:23 GMT
- Organization: Apple Computer Inc, Cupertino, CA
-
- The standard debugger that Apple offers is MacsBug, an assembly-level
- debugger originally written by Motorola in the late 70s. Apple has
- since completely rewritten it I suppose, but it is usually the most up
- to date with various Macintosh system software. The latest shipping
- version of MacsBug is 5.5, which is where I turned over the sources to a
- new Mr. MacsBug at Apple who has continued to improve it, with a version
- 6.0 in the works for MPW 3.0 later this year.
-
- TMON is a good debugger too. MacsBug and TMON have both been trading
- features with each other to the point that they are both quite nice.
-
- Jasik's The Debugger is quite large, but of course very comprehensive as
- well.
-
- A new MPW source level debugger will be coming also with MPW 3.0 later
- this year. It will be very large and will require multiple MB of RAM
- and MultiFinder to use it most effectively.
-
- So which debugger to get? I'd recommend MacsBug, but then, I wrote
- MacsBug.
- --
- Dan Allen
- Author of MacsBug
- (I stood on the shoulders of giants like Steve Capps...; I didn't write
- it all)
-
-
- ------------------------------
-
- From: phssra@emory.uucp (Scott R. Anderson)
- Subject: Re: Floppies (made in the USA) (look for the union label)
- Date: 10 Apr 88 19:11:23 GMT
- Organization: Department of Physics, Emory University, Atlanta
-
- In article <EWKCqVy00Xo=0CPN8H@andrew.cmu.edu> rs4u+@andrew.cmu.edu
- (Richard Siegel) writes:
- >Do NOT use Scotch (3M) floppies!
- >
- >I don't know if Kodak is any good or if it's US made, but you might look into
- >them.
-
- You might also check out Nashua. Again, I don't know if they are any
- good or what sort of guarantee they have, but they are made in Nashua,
- New Hampshire and are relatively cheap.
- --
- * Scott Robert Anderson
- * ** gatech!emoryu1!phssra
- * * * ** phssra@emoryu1.{bitnet,csnet}
- * * * * * **
- * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
-
-
- ------------------------------
-
- From: hunt@rsts32.dec.com (Phil Hunt)
- Subject: Vaccine seems disabled (BY A VIRUS?)
- Date: 11 Apr 88 14:43:46 GMT
- Organization: Digital Equipment Corporation
-
- Hello,
-
- Yes, I have been having troubles with Viruses too. I installed Vaccine
- and rebooted and sure enough it DID come up and say that something was
- trying to write a nVIR resource to my system file. I told it to DENY
- access and it seemed to work, but now, NOTHING since that first message
- has ever come from Vaccine!! As others have mentioned, I have tried to
- add resources to the SYSTEM file and actually modified stuff in the
- system file using resedit. I also have tried LS 'C' and actually let
- something infect my system with the nVIR stuff. Vaccine has never
- complained (since that very first message). Is it possible that Vaccine
- has been infected??
-
- Next I will try to move a new copy of Vaccine to my system folder and
- reboot.. Som, you may not be as safe as you thought!!!
-
- Phil Hunt
-
-
- ------------------------------
-
- From: prem@andante.UUCP (Swami Devanbu)
- Subject: TAMIL FONTS, anyone ?
- Date: 11 Apr 88 18:21:38 GMT
- Organization: AT&T Bell Laboratories, Murray Hill
-
-
- Does anyone know of a TAMIL font for the MACINTOSH, along with
- downloadable Postscript fonts ?
-
- thanks.
-
- Prem Deanbu
- --
- {.....allegra!prem}
- prem%allegra@research.att.com
- prem%allegra@research.csnet
-
- (201) 582 2062
-
- ------------------------------
-
- End of Usenet Mac Digest
- ************************
- -------
-